#include "Game.h"

//OnLoop-
void Game::OnLoop() {
    GameStateManager::OnLoop();

    FPS::FPSControl.OnLoop();

    //header
    char Buffer[255];
    sprintf(Buffer, "Something Adventurous (FPS: %d)", FPS::FPSControl.GetFPS());
    SDL_WM_SetCaption(Buffer, Buffer);
}
